INTRODUCTION ============ Put your own .3ds models onto your website. Using Quick3dApplet, visitors will not need to download a plugin. They just need a java 1.1 enabled browser. Displayed models can be rotated by the user. Triangle meshes, smoothing and colour attributes are read from the 3ds files. But note that texture/ bump maps are not currently read. Also try to keep the polygon count, and applet size, to a reasonably small size. Not all your website visitors will have super fast computers! In the future I'll try to implement support for reading texture maps, transparency and metal textures, key frame animations etc. A donation would help me to do this! Please read the file COPYING for licence information. HOW TO ====== To display your own .3ds model on a website, you will need the following files from Quick3dApplet... 3ds.jar Quick3dApplet.jar You should find these files in the same directory as this howto file. The files should be copied into your website directory along with the 3ds file to be viewed. Include the following HTML code on your webpage... Please view this with a java enabled browser. Substitute "foo.3ds" for your 3ds filename. The following additional tags are supported.. The above will set the initial rotation of your model, in degrees. Only integer numbers are accepted. This will automatically rotate the model when the user isn't using the right mouse button to drag the model. Sets the background image. This image must be the same size as the applet width/height. Forces anti-alias mode when rotating. By default anti-alias is only performed when the image is not rotating - for speed reasons.